#pragma once
#include <list>
#include <Windows.h>
#include <gl/glut.h>

using namespace std;

class ShowListManager
{
private:
  list< GLuint > _freeList;
  GLuint _used;

public:
  ShowListManager(void);
  ~ShowListManager(void);

  GLuint createNewList (GLenum mode);
  void deleteList (GLuint listName);
};
